Well the demo will be available to be downloaded around the week of December 10th.
Along with if your around the Perth, West Australia of that week there will also be the full demo playable at the SAE showcase. We also have a number of other gaming events around that time windows where the game will also be playable so keep an eye out on these blogs and our twitter/facebook and Instagram for updates on these events.
On the topic of the demo version of the game, you might have seen a sneak peek at the last level within the demo on twitter. So let's take a deeper dive into the world of “Serpens Kentaurus” Above you can watch a video showcasing the new level off :O and below check out some images!!!!
“Serpens Kentaurus” a planet you find along your journey, it’s home to a small fishing town located on an island surrounded by the same, to this place won’t look clean and. beautiful for every something happens to the island of fisherman and it's all ready to late to help them…
Player / Combat Update:
In the last Dev update we showed of the combat system within the game and from our community’s amazing feedback its help shapes the system a lot. So what's new?
Made enemy AI attacks slower to allow the player to dodge attacks better.
Change the rate the enemy AI fire rate
Made the enemy AI player detection better (since if you jumped or a raycast would not hit the player the AI could not see you making it hard for them to hit you)
Added the 3rd AI to the dungeon (screamer)
Allowed the player to shoot when walking backward
Chest is added + loot
Some small tweaks
Check out some of the UI added to the current build of the game!!!!
Inventory + weapons selection:
With a new world to explore also means new characters to meet. So lets check some of them out!!!!
Fish shop owner:
Fish shop owners son:
Fishing town, towns people:
Now its time for some more amazing music from Krystian Pawlowski, these time its the track you will come across while exploring the first dungeon within the game, check out the track below.
A game is not complete within sound effects so over the past couple of months Jason our Sound designer (folio) has been recovering some of those sound effects for Beyond Horizon. Below you can hear a sample of those effects you will find within the game.
With the demo release around the corner (the week of December 10th) are we on track for this date? As of September 23, we are on track within all departments of the game to deliver the demo on time.
You can keep up to date with our public notion board:
With the last level currently in the works once this is complete (around a week or so) all art assets (level design, characters, and other items) all be complete.
Character, AI, monsters, and object animation are currently about 50% complete (with the new level it had added some more animation’s to the task but looking to be on track)
Music is coming along well with about 5 tracks left to record (out of 18) and as you herd above and in the past its sounding amazing!!! We will also be releasing the demo soundtrack online with royalty free license attacked to allow other game devs, animation, and other formats to use the tracks in their own product.
Sound design has been delayed by 3 weeks tho where still on track for the game and over the next couple of updates you will be able to see even more folio effects both within the updates and in game.
As you saw in the new gameplay video a-lot of tweaking has been made to the player and combat system along with some new featured added to the game plus a new enemy AI type added and now Mr. Brick is currently working on secondary attacks for the AI along with polishing them up and then moving onto the Boss fight within the game.
You can keep up to date with the game progression over on our public notion board: https://is.gd/HYkUsj
Thats it for this update. Till next time, I hope you all have an amazing day!